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I Made a Website

August 9th, 2010

http://purplestripedjacket.webs.com/
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I made a website. I don’t feel as if I’m in quite enough control of this blog. So I wanted this. It’s actually a lot of fun. I’ll update lots on the blog and every month, I add new holidays that aren’t on normal calendars because they’re too awesome to be on calendars.
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Shutting up.
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-Tameiki
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P.S. I love you.

Great Games to Play on Newgrounds

August 4th, 2010

I frequent Newgrounds.com very much. It’s one of my absolute favorite sites all around and I can find some damn good stuff there. I’ve watched flash upon flash movie and viewed image upon image. I even play some of the games. What I like best about Newgrounds, though, is that it characterizes everything so specifically that it’s easy for me to find exactly what I’m looking for, especially in a game. I admit, I’m picky to when it comes to games and my absolute favorite has to be Uru, by the makers of Myst. It’s complexity and logic that I like in games, and one thing I find particularly admirable (in my opinion) is that there is no eminent danger. I like that my character doesn’t have a life meter counting down until the point s/he faints. So I present to you my favorite picks from Newgrounds.com:

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Talesworth Adventure Ep.1 :  Okay, I know this game presents danger of it’s own, but not if you solve the puzzle the right way. I never finished this one. I got stuck on one of the puzzles, but I nonetheless enjoyed it. In this game, you have to think of all possible moves you make and which ones will direct you safely to the end. You are given a selected number of “money bags” and “gates” which you use to help guide your character around each stage. The main goal is collect a key and move on to the next stage. Sounds easy, right? The thing is, you don’t move your character. He follows a path which you only construct in parts by placing money bags and gates in strategic corners and hallways. In other words, your interaction is very limited. You can’t stop the character from running into the club of a troll or a rolling boulder. Luckily, since I don’t quite explain the gist of the gameplay very well, the game itself does an excellent job of tutoring the new player. So you don’t need my explanation; take a look at the game for yourself.

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Colour My… Series (Colour My Heart | Colour My World | Colour My Dreams | Colour My Fate | Colour My Life) : Oh. My. God. These are spectacular games. Well, games and one interactive flash. Still. The Colour My… Series certainly fits into the category of “no eminent danger.” I ran into a laser gun at one point and nothing happened; it just pointed threateningly at me. The games center around a city called, “Black & White City” and that city’s government strives to suppress all emotions and expression. It’s exactly what it sounds like; a Black & White City. There are vehicles and machines and power plants that shut out all love and color. Speaking of color, I did not spell that wrong; that is the name of the series and I would hate to sully it with “Color.” It doesn’t look quite the same. Your protagonist does whatever he can to brighten up Black & White City with as much color and decoration and vibrancy that he can. The controls are iffy in the first few games, but SilverStitch seems to have gotten it figured out by Colour My Fate. I seriously recommend playing them all; they have a charming story to tell.

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The Majesty of Colors : More colors. This time around, you play as a strange aquatic creature. It has three big eyes and a long tentacle perfect for grabbing things. The part I like most in this game is that the creature is self-aware. It is constantly judging it’s actions and interactions with humans. “Should I have let him go?” “Should I have really helped them?” “Was it really all right to save the small creature?” It’s always asking itself these questions with no answers to come to mind. It’s confused and lost in a world it doesn’t belong in and tries to fit in and find peace with the humans. Sometimes, it doesn’t always work as planned. It may slip up and be target to humans attacking it. However, by the end of the game, you always wake up in bed and it’s all over in a dream. The game itself doesn’t explain the controls in the best way. The way you play is just move your mouse around and click stuff and the tentacle will reach out to where you clicked. If you hold the mouse button, it would it’s tentacle there, or follow it if you move the mouse while click>holding. There are five endings in all; see if you can discover them all.

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Babies Dream… : The entire principle of this game is exactly as it sounds, “What do babies dream of?” A baby doesn’t have any memories or experiences so dreams of their own life are out of the question. Babies dream of other lives, of dead worlds. Throughout the game, you play in one of three scenarios. One is a racing game in which you play as aliens striving to be the fastest. Another is a collector of rare coins. The last is a scholar studying the phenomenon of the growing pollution ( I should say.) It all ties together, though. As you progress each level, you see more and more of the pollution eroding the alien planet, which may have caused it to become the dead world you hear of babies dreaming of. I don’t have much to say about this game because it pretty much explains itself.

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Bars of Black and White : Here we are back to the black and white. This time, you play as a trapped character unaware of his own captivity. When you receive the barcode reader in mail, it’s about time you escape. You go to every corner of the room and read every bar code and each tells how low they think you are and how much they underestimate your will to escape. It’s not so much difficult than it is a bit confusing. Before you play, I’ll give you a word of advice; start fiddling with the computer and solve the puzzle on that. After that, click just about everything, or click what looks clickable. It’s much easier after that. Again, game explains itself, so go have fun.

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Looming : Spectacular, even though it is confusing and somewhat frustrating. You play as an archaeologist (I think?) who has found a brand new place called Looming. Looming was a place of two tribes who thought the other was crazy. There are buildings and structures left behind from their civilization and many artifacts can be found right next to them like tablets and scrolls and even bones. There are nine endings, each triggered by what portal you walk through. Most portals are activated only by how many artifacts you have collected through out the game like the graveyard portal is activated if you have all the bones. That’s my personal favorite ending. You encounter a giant beasts final resting place and you somehow know that it knew it was going to die there. It’s so sad. You play as a character named September who often writes letters to his lover January from Looming. Quite interesting. My main objection to it is the lack of direction. There’s no map of any kind so you have to rely on landmarks and that alone isn’t good enough; you’ll spend too much time running around aimlessly trying to figure out where you are until you run into a gate. “Well, fuck. I must’ve missed it…” Otherwise, it’s a great game with interesting story telling.

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Every Day The Same Dream : Finally the game I’ve been wanting to get to. This one is a representation of the American Dream, to have a successful job, a home, money, etc. However, it’s not doing the things you’re told to do that makes it. It’s defying what you’re told to do. It’s getting and going to work in your underwear. It’s following an old homeless man to a graveyard. It’s stepping out of your car in the middle of traffic pissing off other drivers so you can pet a cow in the field. It’s watching a lonely leaf fall of its tree. It’s passing by your cubicle and climbing to the roof of your office building only to jump off it and end it all. The music sounds like something Radiohead or Oasis would cook up. I’m reminded of Creep or (Get Off Your) High Horse when I listen to it. The controls are simple to follow, too, so I’m not intimidated by the necessity of jumping or playing with the mouse to get it to work. It is beautiful in its simplicity. Ingenious, I might add. Ingenious in its simplicity. (Haha! Spy Fox reference!) Not only that, I like the art style. It’s blocky and straightforward. Nothing fancy; it just wants to tell a story. But isn’t that an awful lot like all the games I’ve shown you thus far? Hmmm…

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UPDATE: Wanted to make an addition.

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Tower of Heaven : Just enjoy; don’t feel like explaining.

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Before I end this post, I want include a few of my favorite flash movies on the site as well. So enjoy these if you didn’t enjoy the games (prude).

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Labix’s Heaven | O.N.E. | No Music… No Life | Drown | Tiny Japanese Girl | The Faster the Treadmill

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Thank you for reading.

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-Tameiki

The Tragedy of Dillen (Part 3)

August 3rd, 2010

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This is why I have no idea what’s going on around me.

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-Tameiki

Continued where I left off

July 11th, 2010

UPDATE: Sequel to [link]. Read first to get what’s happened so far.

 

UPDATE: I’m glad I have Tameiki to help me out with my writing.

 

I’m bored so I will write some more.

 

The Beginning on the Streets (cont.)

 

The lab-coated scientist led Adam behind Doctor Abel, but began to lag because Adam had hardly acquired any idea of how walking works. Doctor Abel had already left the lab and strode glamorously down the corridor to the cell room, which was like a bedroom but the kind in a prison. When he entered, Maia was at the bed, petting the towel she had retrieved. She not only brought the tattoo gun as well, but an entire cart of items. Salon tools for cutting hair; toiletries such as hand sanitizer, toothpaste, small hotel shampoos and soups; children’s books for reading; clothes (though only lab standard white clothes); and a few bottles of water as well as a tray of food.

 

“Maia, where did you get all this?” Doctor Abel asked, pointing to the cart.

 

“It was already here,” she replied, startled as she hadn’t noticed Doctor Abel’s entrance, “I just brought the towel and tattoo gun you asked for.”

 

“Well, it’s all good,” Doctor Abel loomed closer and examined the cart. Then he turned around, and saw that Adam and the lab-coated scientist were not behind him. Shoulders tight with slight apprehension, he made for the door out of the cell room and searched the corridor frantically.

 

“Doctor Abel!” he heard down the hall. Doctor Abel turned on his heel and saw the lab-coated scientist still struggling to transport Adam to the cell room. Doctor Abel sighed and rubbed his brow with his finger. Adam was going to be a tougher deal than he initially thought.

 

“Just drag it!” Doctor Abel called after a few seconds of exasperation, “it’s not like it knows that’s wrong, yet.”

 

“Yes, right away,” the lab-coated scientist panted as he shifted Adam’s arms over his shoulder so that it was easier to drag. Adam, on the other, saw no need to rush. It spun its head around in a spastic manner and took in the bland white surroundings. To it, every next tile on the floor or every other panel on the ceiling was something different, something unique, something that must be observed with excruciating critique. It was not blinking slowly or retardedly, but in a quick fashion so that it could see more as its feet rubbed along the floor of the corridor. Its breathing was steadier as he observed each white plank of wood on the walls, with the occasional cord that winded from the floor to the ceiling. It was fascinated by this new and thrilling environment.

 

At long last, the lab-coated scientist ably guided Adam into the cell room and sat it on the spring mattress that Maia was waiting on. Adam ran its palms over the cotton sheet covering it. It was even more enthusiastic of the discovery of this new surface because it then began to push down on the mattress and pinch the sheet. The liquid from the tank leaked onto the sheets. Doctor Abel took the towel and thoroughly dried Adam, which tried to force away Doctor Abel’s hands. Doctor Abel pulled away the towel and Adam took back to playing with the bed. It looked up at the sound of a cart rolling into the cell room and everyone’s heads turned to the door.

 

A skinny boy with cargo shorts and a black t-shirt pushed a cart through the door. He had on earbuds and several chains hung on his neck and belt, so he made quite a bit of noise when he moved. He was quietly singing the music emanating from the earbuds, music which the rest of the room could hear.

 

Doctor Able cleared his throat. “Kyle, what are you doing?”

 

Kyle looked up and nodded. He held up a finger and meddled with the buttons on an mp3 player he pulled out of his pocket. He plucked out the earbuds and looked up, “Yeah, dad?”

 

“What are you doing?”

 

“Helping.”

 

“What?”

 

“Don’t you need to, like, give him shots and stuff?”

 

“Who?”

 

“Him, on the bed.” Kyle pointed to Adam, which still stared at him.

 

“Kyle, no, I think you’re mistaken. Adam is a computer, not a man.”

 

“Sure looks like a man.”

 

“Kyle, who told you to do this?”

 

“Uncle Cain.”

 

“Blast him,” Doctor Abel muttered, “well, Kyle, you’re right, anyways. Adam will need to be vaccinated. Thank you for bringing all this. Why don’t you go wait outside the cell and watch from the bars, huh?”

 

“Do I need to?”

 

“Maybe so, if you still manage to be the only son I have to live.”

 

“Why?”

 

“Kyle, because Binaryscript Pharmaceuticals belongs to our family. It has belonged to our family for the past century.”

 

“Shut up; I’ve heard this story so much that my ears explode.”

 

Doctor Abel glared at Kyle as his son strode through the door. “And lock it, Kyle.”

 

“Whatever,” Kyle said as he closed the barred door and turned the lock with a key he procured from a hook on the opposite wall. Adam watched him very closely and Kyle looked up and back at Adam, the two stared at each other until Kyle felt the awkwardness crawl up the back of his neck like a chill. He planted the earbuds back into his ears and turned up the music on his mp3 player.

 

Inside the cell, Doctor Abel lifted a bottle of rubbing alcohol that came on the second cart. Then he walked over to Adam and said, “I’m going to put this on your neck,” and motioned to his own neck. Then he applied the rubbing alcohol to Adam’s neck and massaged it in. Then he set up his tattoo gun. Adam watched him with a cocked head, seemingly excited about what was going to happen next. Doctor Abel picked up a small pouch of sterilized needles and fitted them into the gun. He set the gun down and filled a small medicine cup with black ink. Maia looked from Doctor Abel to the lab-coated scientist, both sharing the memory of the last time Doctor Abel thought he had a successful experiment and ended tattooing it, but that one later died. Doctor Abel declared often that he would not let this one fail.

 

Doctor Abel looked like he was ready, so he picked up a bottle of ointment and turned back to Adam. “I’m going to put this on your neck as well.” He rubbed the ointment all around Adam’s neck. Adam smiled at the pleasure; perhaps it thought it was being touched in a loving manner, like it mattered like a son would. Only, it hadn’t known Doctor Abel long and to Doctor Abel, Adam mattered little. Adam existed as a trophy and the purpose of tattooing its neck was to show that Adam was Doctor Abel’s.

 

“Maia, Charlie. Hold him, please. Lay him down, like that. I want to get the left side of its neck,” he commanded Maia and the lab-coated scientist, Charlie. Both got to work, Maia taking Adam’s hands whispering to it consolingly and Charlie gently nudging Adam to lay down. Doctor Abel picked up the tattoo gun and held it up when he turned to Adam. He charged the gun with the black ink and turned it on. Maia and Charlie held Adam down so that it didn’t squirm too frantically and cause a fatal error in the process. Doctor Abel got on top of Adam and leaned in so that he had the right angle to pierce the needles without a mistake.

 

“Adam, I’m going to warn you,” he began, “this will definitely hurt.”

 

Adam’s painful screams echoed in the corridor.

 

***

 

Doctor Abel finished up the process by applying more ointment and dressing Adam’s neck with gauze bandage. Adam panted and rasped, its voice too weak. The pain still wasn’t gone and Doctor Abel wouldn’t stop touching where it hurt. Its eyes were wet with the tears that come from screaming and sweat from the exhaustion. Maia and Charlie already left, not waiting long after Doctor Abel was done. They heard the screams too many times to face where they came from. Doctor Abel cleaned the needles and emptied the ink cup in the sink that was located in the room. He deposited it in the garbage can and placed the needles in a bluish bag that meant they had to be sterilized. Doctor Abel loaded all the things Adam would need for living on the shelves and rolled out the cart full of the vaccination equipment Kyle brought in earlier (he would do that bit the next day since Adam would be too frisky to take a shot); the first one was already taken by Maia.

 

“That’s really fucking sick,” he heard. He looked at his son.

 

“Don’t say that,” Doctor Abel said.

 

“It’s true,” Kyle replied snidely.

 

“What’s so wrong about it?”

 

“Why can’t you put it on his shoulder or chest or something? Someplace it won’t hurt as much.”

 

“It’ll hurt either way.”

 

“Shut the fuck up, you know what I’m saying.”

 

Doctor Abel sighed and looked at his son. “When you become president, you can do what ever you want. This is my way of doing things.”

 

“It’s not right.”

 

“That may be so.”

 

“Just because he’s a computer?”

 

Its a computer.”

 

“Whatever.” Kyle turned up the volume on his mp3 player and Doctor Abel rolled the cart away. Kyle watched him leave, and when he was sure he wasn’t going to be seen, he walked back into the cell room.

 

Kyle took up a space at the end of Adam’s bed and looked at it. He stared for a while, and got up. He searched through various shelves along the walls and found a pair of scissors, just what he was looking for. He went back to Adam and began snipping off the long hair on Adam. Adam jumped at first, but when it noticed that the scissors didn’t hurt, it calmed down. Kyle pulled Adam’s arm to get it to sit up and let him cut the other side. When Kyle was done, he put the scissors back on their shelf. Then he looked back at Adam. “Now you need clothes; no one wants to see that unless they’re gay or a pervert. Maybe a pedophile since you were just born or some shit.” He picked out white slacks and grimaced at them. “Jeez, these are so uncool. I’ll bring you something better when I come back.” He helped Adam into the slacks, and fought a bit when he tried to get its head through the shirt, but in the end, Kyle successfully clothed Adam. Adam looked up at Kyle and cocked its head.

 

“I know you can’t talk and all yet, but the first thing I’ll teach you to say is ‘Thank you, Kyle.’” Adam squinted. Then leaned closer to Kyle, as if trying to see him better.

 

“Woah, back off,” Kyle pushed Adam back onto the bed, “I’m not like that.” Adam breathed and took to looking around the cell room instead.

 

“You have it worse than I do,” Kyle started, “I always thought my dad hated me, but it seems him not giving a shit is a lot worse. I’m Kyle, and I’m sixteen, so I’m definitely older than you. You will treat me like I’m older than you, too. You don’t get what I’m saying, but who in the world understands teenagers like me?” Kyle checked his watch, “And now is time for jamming, so I’ll be back tomorrow, all right?” Without waiting for Adam to look back at him, Kyle left the cell room and locked it. Adam watched him go and after Kyle disappeared, it wobbled to its feet and stumbled to the bars. It looked down the corridor in the direction Kyle went.

 

It muttered, “Kyle.”

 

 

WHAT A HASSLE. I might finish this in one more part, so bear with me.

 

I’m liking writing now because now it’s easier and now I’m writing about a character I like, which is fun.

 

Expect more later or something.

 

-Soupierre

Thoughts

July 7th, 2010

Every being uses something to convey their thoughts. Whether it be by using words (written or spoken), music (which can include spoken words or be purely instrumental) images (again, words can be used, and notes possibly) scents, physical presence (interlocking hands, crying on a being’s shoulder) a countless amount of things, all of which may be able to divided into categories or sub-categories. There are many different mediums for describing something, like a mountain for example. “The colossal tower of unbroken stone stood out, high above the surrounding landscape. A layer of eggshell white snow lay on its peak, one of the few places that snow had found sanctuary after the spring thaw. Places that were once covered in piles of that chilling white now had erupted in various shades of green and brown.” I described a mountain and the surrounding area, as well as the season (although be it unintentionally) by using words. I could have easily taken a picture of a mountain during the season of spring and posted it here instead. I could have drawn/painted/sculpted that scene also. That, or I could have found, or composed music that conveyed the feelings of spring and mountains. I could have sent scents that give the feelings of mountains through the mail…unless you can smell through the computer and I suggest you find psychiatric help or a good journalist for that. There are thousands of ways to convey anything, and there are times when that is harmful. Subliminal messages, manipulation of evidence or meaning, hidden meanings, veiled implications, all are examples of conveying thoughts to effect another. Sometimes a thought may have positive intentions but will invoke a negative reaction, and vice-versa (That and your definitions of negative and positive come into play). There’s also a very likely chance that people have thought about this and came to the same conclusion, and published their thoughts making my little musings nothing more than a waste of memory, space, and time for myself in writing this and whoever reads this. Of course that is like saying we are nothing but a hair in the grand scheme of things, but if you look closer at a smaller level we have quite and impact. Organic bodies are composed of organic and inorganic materials, and if a being is alive they contain cells, or are made of a single cell with smaller molecules making them, and atoms and electrons making them until you gradually go smaller and smaller. If a being died then they would have a great impact on all the bacteria that lived inside that person, as well as the family of that individual, all those chemicals and molecules would break down and go somewhere else. That’s quite an impact for a hair in the universe. There are several humanitarian, scientific, and philosophical views that could be woven into my previous statements, in favor or opposed to my conclusion. So….that’s it….basically for this post….thing.